Nintendo Before NX

Nintendo-nx
by Mrbibouche at Wikimedia Commons

The Nintendo Wii U does not need saving. I know many people believe this is false, and it is an accurately far-gone conclusion. However, like the Nintendo Wii before, it is possible to finish the console’s life cycle with hits that send the Nintendo Wii U off with a bang, and ignite the success to come with the secret Nintendo NX. The key is a strong story and including the details necessary to insure Nintendo users of a bright future.

1 Afterburner – The Nintendo Wii only had games like World War 2 Aces, Disney Planes, and Tom Clancy’s Hawx. However, if you outfit Nintendo’s system with a game the straddles between arcade serious, and fun simulation, Nintendo can give the Nintendo Wii U the flight game it deserves. The important thing is to establish a heavy, online combat with cooperative play and competitive.

2 Disney’s The BFG – You only need to play games like Hook, for the Super Nintendo Entertainment System to expect such a title. Disney’s The BFG, with a strong soundtrack in place, graphics in tow, and a great story, can give the Nintendo Wii U the game it needs. If Steven Spielberg can develop a story, for Nintendo’s console only, and use all aspects of the Nintendo Wii U can give the Nintendo Wii U console the heart-filled game it has desires.

3 Street Fighter 5– It does not have to be specific or different. If Nintendo can bring Street Fighter 5, as is, and maximize Nintendo’s console power it sends a message. It is currently exclusive to the Sony Playstation 4, and the personal computer. Nintendo talk to Capcom. Get Sony to bend a little. Bring Street Fighter 5 home where it belongs.

4 A Multiplayer Local/Online Action Adventure Title– Think X-men, a title like Halo online multiplayer, or Spyborgs. Spyborgs, on the Nintendo Wii, did not have enough action. X-men and Halo have just the right amount. If Nintendo can make a deal with some company and effectively create a 16-player action adventure title for on, or offline play. The Nintendo Wii U will have fulfilled some wishes. I am thinking reintroduce a title like the Grinder, by High Voltage Software, with multiple players, a solid story, great visuals, and lots of action.

5 Turok Dinosaur Hunter – I understand this game is being remade. Bring the Nintendo Wii U, this title. Add 8-player local support, or online and add a grappling aspect to the title. Nintendo can create a game that has solid first person strengths and add a grappling feature to battle the dinosaurs face-to-face.
6 Red Dead Revolver 2- Rockstar’s title never graced a Nintendo system. In fact, none of the heavier Rockstar games made it to a Nintendo system. If Nintendo could find a way to bring this game, in all its glory, with every detail in place, the Nintendo WIi U’s sunset would be much brighter.

7 Halo/Killzone game– Nintendo needs their own flagship, first person, action game. Nintendo can give it the story and the Nintendo Wii U can provide the jumping point. It must have the details, carry the guns, and detail a tale that immerses gamers. Nintendo can also create downloadable content that can give players levels and excessive game play beyond just the first play through.

Devil’s Third Is Awesome!!!!!!

devilsthird
Photograph from Bago Games of Devil’s Third by Valhalla Games Studios

Thank you, Mister Itakagi Tomonobu. Thank you, again, Mister Itakagi Tomonobu!!! Thank you, Nintendo. Thank you Mister Satoru  Iwata. Thank you, Nintendo!!! Thank you, Valhalla Game Studios. Thank you, Valhalla Game Studios!!!

Everyone involved in bringing this masterpiece, to a Nintendo system, should be apologized to a million times, and thanked a million times more.
Each of these participants in this great work got something out of it. First, Devil’s Third on the Nintendo Wii U is spectacular. Let’s try it again. DEVIL’S THIRD ON THE NINTENDO WII U IS SPECTACULAR!!!

I cannot explain, nor, truly, write a real review for the game, Devil’s Third, by Valhalla Game Studios, and brought to the United States by Nintendo. This is only my first time through. I do not really want to write a review.

If you have ever played Ninja Gaiden, the game is about the experience.

Itakagi Tomonobu creates experiences that are precisely complete, challenge the player, and ask that you raise your skills beyond what the game requires.

I actually have built up frustration over the expectation of this kind of game. It comes from past game play expectations from other video games.

I used to play games like Contra, Sector Z, Halo, and the many G.I Joe-type games in order to get the feel of playing a game that puts you in the combat. At times, you get a title that is a shooter, or it has some form of melee combat, but not a strong balance of both. Years later, Itakagi Tomonobu, the legend behind Ninja Gaiden’s legacy, brings a game that gives you all that you want, if you want hybrid action. Hybrid means, in this case, a tight balance between gun, intelligent, and hand-to-hand combat.

There is a catch. You have to play smart in every aspect of this experience, from start to finish. For example, in Ninja Gaiden, every player has a plethora of weapons to use at a time. The katana blade has a balance that allows you to take down enemies, but suffers, as it is steady. A staff adds distance to your attacks, but leaves players vulnerable to quicker, multiple, and more accurate enemies. Ninja Gaiden was always a battle of man versus computer intelligence, along gorgeous, smartly developed, levels. The games pushed you to the peak of your patience, and smarts. Ninja Gaiden dealt specifically with hand-to-hand combat.

Devil’s Third continues this epic tradition and switches the balance from the melee aspect and ask that you operate with more intelligence, not only in close quarters, but mainly, with cover, gun play, and strategy.

Strategy. Strategy. Once more, Strategy.
This level of strategy starts with the controller you plan to use with the game. The Nintendo Pro Controller is the best weapon in this case. You start the game, recognize your environment, and simply play. You must know your cover. The controls are tight. Your melee is cold and precise. The guns are awesome. The enemies plot and plan against your attacks. Players beware.

The key to all of this is how you plan to attack your enemy. It always has been, and always will. For example, you have two rifles, a shotgun, and an AK-47. An enemy fires a rocket launcher at a distance toward you.

You have many ways to take down the enemy. You can trust your character’s body, rush the rocket launcher, and simply hack him to pieces. The player could use the shotgun, and move to a point, where you can simply take down the assailant. It is also possible to simply fire from distance and take your enemy down. There are no control issues, no level glitches; Devil’s Third unfolds, as it should. It is hard, but with patience and strategy, the game is fun, rewarding and a worthy purchase at $60, thus far. It has an online component, but I have yet to test it.

I bet it not only pushes Valhalla Game Studios, but also makes great use of Nintendo’s hardware. It makes me upset seeing some reviews for this game. This is the only game of its kind on a Nintendo system. It is rewarding. However, negative exposure pushes real players from a truly epic experience.

There is a level, I will not disclose, but it reminds me of actually working in a scene from the film, the Matrix.

The use of terrain and clan aspects of the title allows players to consider either an army of one scenario, or to really look at the weapons at your disposal and consider the different options available. Devil’s Third is good, if not great, and it is a shame more people do not know. I hope this helps to draw more people to its challenging nature.

Thank you, again, Mister Itakagi Tomonobu. Thank you, again, Nintendo. Thank you, Valhalla Game Studios.

One Part of the Circle of Life by W

Circle_of_Life_from_Ivana_Houserova
Circle of Life by Ivana Houserova

The article about the image above is at The Gulf Live, at http://blog.gulflive.com/mississippi-press-news/2011/09/european_art_sculptures_coming.html  .

You can more information about the image at Wikipedia Commons, at https://commons.wikimedia.org/wiki/File:Circle_of_Life_from_Ivana_Houserova.jpg.

You dream of something. You consider your options. You see eternity. Dark hair. Creamy skin. Luscious, vibrant red lips. A smile that you cannot resist. Great down to earth personality. Real work ethic. A drive. You work harder. You want to get closer. You feel like you’re there. Work gets challenging. It just has different modes. You don’t want to burden her. Anyone. You look forward to “her” through all of it. She doesn’t know. A man, him and me, has to get closer. You see how. You take it. You make mistakes.

Your world changes. You want to stay, but the game changes. You find a place near her. Don’t lose it. You must wait. You look to see what went wrong while you wait. You remember, years ago. Another woman. Dark hair. Vibrant red lips. Creamy skin. Work ethic. A smile? She fought for you. You wanted her. The fear of that finale. You walked away. 

You want her now. They’re not the same, but the feeling of finding that connection. The essence of life. That circle. It makes you want to work even harder. You search. You carry a vive essence, though you lost some pieces within, to get what you want. Her. Her. Her. 

She doesn’t know what it means to hold hands, be close to her, or embrace her.

She means creation. Aphrodite’s ballad means happy times. This woman will kick your ass. She will love you just the same overall. You can build so much together. Her. Her. Her. It will not be complete until she finds you.  You her. Know to commit. Want to commit. Her. Her. Her.