Nintendo Before NX

Nintendo-nx
by Mrbibouche at Wikimedia Commons

The Nintendo Wii U does not need saving. I know many people believe this is false, and it is an accurately far-gone conclusion. However, like the Nintendo Wii before, it is possible to finish the console’s life cycle with hits that send the Nintendo Wii U off with a bang, and ignite the success to come with the secret Nintendo NX. The key is a strong story and including the details necessary to insure Nintendo users of a bright future.

1 Afterburner – The Nintendo Wii only had games like World War 2 Aces, Disney Planes, and Tom Clancy’s Hawx. However, if you outfit Nintendo’s system with a game the straddles between arcade serious, and fun simulation, Nintendo can give the Nintendo Wii U the flight game it deserves. The important thing is to establish a heavy, online combat with cooperative play and competitive.

2 Disney’s The BFG – You only need to play games like Hook, for the Super Nintendo Entertainment System to expect such a title. Disney’s The BFG, with a strong soundtrack in place, graphics in tow, and a great story, can give the Nintendo Wii U the game it needs. If Steven Spielberg can develop a story, for Nintendo’s console only, and use all aspects of the Nintendo Wii U can give the Nintendo Wii U console the heart-filled game it has desires.

3 Street Fighter 5– It does not have to be specific or different. If Nintendo can bring Street Fighter 5, as is, and maximize Nintendo’s console power it sends a message. It is currently exclusive to the Sony Playstation 4, and the personal computer. Nintendo talk to Capcom. Get Sony to bend a little. Bring Street Fighter 5 home where it belongs.

4 A Multiplayer Local/Online Action Adventure Title– Think X-men, a title like Halo online multiplayer, or Spyborgs. Spyborgs, on the Nintendo Wii, did not have enough action. X-men and Halo have just the right amount. If Nintendo can make a deal with some company and effectively create a 16-player action adventure title for on, or offline play. The Nintendo Wii U will have fulfilled some wishes. I am thinking reintroduce a title like the Grinder, by High Voltage Software, with multiple players, a solid story, great visuals, and lots of action.

5 Turok Dinosaur Hunter – I understand this game is being remade. Bring the Nintendo Wii U, this title. Add 8-player local support, or online and add a grappling aspect to the title. Nintendo can create a game that has solid first person strengths and add a grappling feature to battle the dinosaurs face-to-face.
6 Red Dead Revolver 2- Rockstar’s title never graced a Nintendo system. In fact, none of the heavier Rockstar games made it to a Nintendo system. If Nintendo could find a way to bring this game, in all its glory, with every detail in place, the Nintendo WIi U’s sunset would be much brighter.

7 Halo/Killzone game– Nintendo needs their own flagship, first person, action game. Nintendo can give it the story and the Nintendo Wii U can provide the jumping point. It must have the details, carry the guns, and detail a tale that immerses gamers. Nintendo can also create downloadable content that can give players levels and excessive game play beyond just the first play through.

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Devil’s Third Is Awesome!!!!!!

devilsthird
Photograph from Bago Games of Devil’s Third by Valhalla Games Studios

Thank you, Mister Itakagi Tomonobu. Thank you, again, Mister Itakagi Tomonobu!!! Thank you, Nintendo. Thank you Mister Satoru  Iwata. Thank you, Nintendo!!! Thank you, Valhalla Game Studios. Thank you, Valhalla Game Studios!!!

Everyone involved in bringing this masterpiece, to a Nintendo system, should be apologized to a million times, and thanked a million times more.
Each of these participants in this great work got something out of it. First, Devil’s Third on the Nintendo Wii U is spectacular. Let’s try it again. DEVIL’S THIRD ON THE NINTENDO WII U IS SPECTACULAR!!!

I cannot explain, nor, truly, write a real review for the game, Devil’s Third, by Valhalla Game Studios, and brought to the United States by Nintendo. This is only my first time through. I do not really want to write a review.

If you have ever played Ninja Gaiden, the game is about the experience.

Itakagi Tomonobu creates experiences that are precisely complete, challenge the player, and ask that you raise your skills beyond what the game requires.

I actually have built up frustration over the expectation of this kind of game. It comes from past game play expectations from other video games.

I used to play games like Contra, Sector Z, Halo, and the many G.I Joe-type games in order to get the feel of playing a game that puts you in the combat. At times, you get a title that is a shooter, or it has some form of melee combat, but not a strong balance of both. Years later, Itakagi Tomonobu, the legend behind Ninja Gaiden’s legacy, brings a game that gives you all that you want, if you want hybrid action. Hybrid means, in this case, a tight balance between gun, intelligent, and hand-to-hand combat.

There is a catch. You have to play smart in every aspect of this experience, from start to finish. For example, in Ninja Gaiden, every player has a plethora of weapons to use at a time. The katana blade has a balance that allows you to take down enemies, but suffers, as it is steady. A staff adds distance to your attacks, but leaves players vulnerable to quicker, multiple, and more accurate enemies. Ninja Gaiden was always a battle of man versus computer intelligence, along gorgeous, smartly developed, levels. The games pushed you to the peak of your patience, and smarts. Ninja Gaiden dealt specifically with hand-to-hand combat.

Devil’s Third continues this epic tradition and switches the balance from the melee aspect and ask that you operate with more intelligence, not only in close quarters, but mainly, with cover, gun play, and strategy.

Strategy. Strategy. Once more, Strategy.
This level of strategy starts with the controller you plan to use with the game. The Nintendo Pro Controller is the best weapon in this case. You start the game, recognize your environment, and simply play. You must know your cover. The controls are tight. Your melee is cold and precise. The guns are awesome. The enemies plot and plan against your attacks. Players beware.

The key to all of this is how you plan to attack your enemy. It always has been, and always will. For example, you have two rifles, a shotgun, and an AK-47. An enemy fires a rocket launcher at a distance toward you.

You have many ways to take down the enemy. You can trust your character’s body, rush the rocket launcher, and simply hack him to pieces. The player could use the shotgun, and move to a point, where you can simply take down the assailant. It is also possible to simply fire from distance and take your enemy down. There are no control issues, no level glitches; Devil’s Third unfolds, as it should. It is hard, but with patience and strategy, the game is fun, rewarding and a worthy purchase at $60, thus far. It has an online component, but I have yet to test it.

I bet it not only pushes Valhalla Game Studios, but also makes great use of Nintendo’s hardware. It makes me upset seeing some reviews for this game. This is the only game of its kind on a Nintendo system. It is rewarding. However, negative exposure pushes real players from a truly epic experience.

There is a level, I will not disclose, but it reminds me of actually working in a scene from the film, the Matrix.

The use of terrain and clan aspects of the title allows players to consider either an army of one scenario, or to really look at the weapons at your disposal and consider the different options available. Devil’s Third is good, if not great, and it is a shame more people do not know. I hope this helps to draw more people to its challenging nature.

Thank you, again, Mister Itakagi Tomonobu. Thank you, again, Nintendo. Thank you, Valhalla Game Studios.

Does the Nintendo Wii U Gamepad Still Have Work To Do?

by Nebulous81 at Wikimedia Commons
by Nebulous81 at Wikimedia Commons

The Nintendo Wii U Game pad is a cool device. A lot of what it has to offer seems to be unexplored. It is great to have software that allows the system to highlight its ability. Sometimes, when there are individuals who believe the home console should let go of the Game pad, I ask why. I believe there are at least five different reasons to keep the Wii U Game pad. This may not change many minds, but I think, they are very interesting thoughts.

1) The Wii U Game pad Can Add To The Ultimate Digital Novelizations On Wii U

I look to the Harry Potter franchise, as an example, and an opportunity to use the Nintendo Wii U in a way. As a further extension of the website Pottermore, and the Harry Potter novels, why not use the combination of the Wii U Game pad, Wii U Motes and Wii U controllers, along with high definition graphics, communication and game play, to immerse a reader, and player, into a world based on Harry Potter’s Universe? This is just an example, but it can apply to any novel. If Nintendo drives communications among its users, the ability to interact with some stories and great graphics, the Wii U Game pad can work.

2) Make Use of the Wii U Game pad As a Visual Device, or Character, Along with the Wii U Controller 

I never got to play the game Ju On: The Grudge Haunted House Simulator, on the Wii. I did play a game the Calling. It makes use of the Wii mote. It vibrates, shakes and reacts to how you move inside a haunted house. In order to create tension, and with nice graphics for a Wii title, ghost pop up and appear, shocks, and scares, show up abound and sounds erupt with the use of the Wii mote.

Take a haunted house game, create graphics for the television, separate animations, and actions, for the Wii U Game pad, this tool can play a part as a scary device. In a wrestling game, possibly Pro Wrestling X, the Game pad can dictate wrestling game play based on user’s separate interactions on the Game pad. In a tag team match, players might use two players; one player goes out of the ring. A separate action outside the ring,  in a mini-game, can dictate how quickly players get back to the ring while another player fights two other players in the ring.

3) The Wii U Game pad Can Help to Apply the Augmented Reality Concept to Wii U

Using the Nintendo Figurine Platform to customize the Nintendo Experience, Nintendo can use the same figures for Augmented Reality, on Wii U. Nintendo can create secret games players can unlock with each figurine. For example, capture the Luigi figure, with the Wii U’s camera, and expose a Luigi versus Donkey Kong game, on the Wii U Game pad.

4) The Game pad, with Wii U’s, Ability to Turn Off, and On, Can Add Life to Games

You finish a game. You are beaten. You decide to fight another day. The console, with Game pad, introduces players to, content, automatically, outside of the game. You turn off your console. The Wii U can come back on, without you, and operate from just the Game pad. This process can direct players, who lose a lot or, who win, directly to the Mii Verse, for game tips or to other success stories. Players can get back into the game, to finish the game, find hidden rewards, and enter some other hidden game to improve your skills on a particular game.

5) Add content to the Movies, Youtube Experiences, and Other Media Content through Wii U 

This is a tough idea. It requires companies to create solid content, and use creativity, to coincide with Youtube videos, Netflix. Hulu Plus and other media content on the Nintendo Wii U to extend the initial experience. Netflix plans to bring a series of Marvel shows to their service. While you watch the show on Wii U, why not add a solid game experience, on the Game pad, as a bonus. This add-on can extend a series, or movie, into playable form.

I truly believe beyond the Nintendo Wii U’s specifications, the Game pad exists to immerse the game player, or media user, like no home console has, or will. The question will be what game developers, and media developers, will step up and experiment on the Nintendo Wii U Game pad, to deliver experiences that will expand the whole Wii U user experience.

Wii U World?

by Nebulous81 at Wikipedia.
by Nebulous81 at Wikipedia .

I own a Wii U. I am actually proud of it. I play Tekken Tag Team, at times. It is an older game, but it’s crisp, efficient, has competition online and true character customization. Wii U, as a whole, I wish to have more games that use the components in the Nintendo Wii U.

In short, there is no existence of a Wii U World but the console has the ability, within itself, it seems to create, extend and add-on to video game worlds.

Let me explain. Zombi U is a fun game. It’s got action, scares, plenty of action and depth. In all, it’s an early show piece for the Nintendo Wii U. The Wii U console has many characteristics that could add to the game. The Nintendo Wii U can go online.

The question is why can’t players, after their Zombi invasion, and experience, go online to compete, or cooperate, in missions to take down parts of the game, in the continuing invasion, or compete in simple human versus human, or Zombi versus human, etc., games?

The Miiverse, a communication system on Wii U, could be a place for Zombi U players to communicate, and come up with strategies, and take down Zombis online or simply exchange customized weapons and experiences.

Nintendoland, one of the first titles for the Wii U, has communication online but no online multi-player. The game could have killed with this idea and the ability to load new games. Players could vote for new games, and decide whether they stay in Nintendoland. Players could have the ability to load art influenced by the game and customize Nintendoland.

They have a game Art Academy, where players can create art on their Wii U. If players could take this art and post it in different spaces in their Nintendoland parks, or other Wii U games, for a small price even, it would go a long way in making the Wii U into the world you want.

The existence of a game like Disney Infinity is a start. The hope is a Mario title comes to the Wii U with four player online multi-player and Mii Verse communication.

The hope is the Wii U gets a chance to highlight a new, custom, third party title, another company’s game besides Nintendo’s, that uses the Wii U’s capabilities and Nintendo can quit playing around. As for us, we can go to Mii Verse and tell Nintendo what we want.

All we can do is hope.You could also check out an article at Kotaku, The 12 Best Games for the Wii U , and imagine if the Wii U uses all its ability, what will it bring and will it make your Wii U World?

Video Game Industry Babies

J!NX : The Guild 8 Bit Baby T-Shirt - Clothing Inspired by Video Games...
J!NX : The Guild 8 Bit Baby T-Shirt – Clothing Inspired by Video Games… at Polyvore

To Whom It May Apply,

What do you do about individuals who shut out one company for another because it does not make their content in one way, but they produce the standard flavor, of content, on more “powerful hardware”?

It is the baby, or babies, in the industry. The only producer of hardware that creates something original shut out because it is not the status quo.
The game industry would not exist if someone did not take the risk to create the first console.

It will not move forward unless someone takes the risk to expand just what video games mean. For example, when did the fighting game, as a genre, take a different direction? It is easy to reproduce an idea but what about expanding a concept.

When substandard companies, afraid of competition, get a license and can produce content exclusively, is it okay to sit on the content and barely take the concept to its next level? I do not believe so but it is what is standard.

If Nintendo did not take the risk to create Wii U, the game industry would, will, create the 1.5 version of most titles available in the last generation of games. Wii U is simply an idea. How do you expand on that idea?

You poke fun at it, as a company that does not compete with anyone else but creates average sports titles. No, could you expand on a solid platform it, well, because it exists? Surely but that would take a different attitude.

With Kid Gloves On,

A Fan of Games

P.S. First person shooters can get better than Titan fall but it is going to take more of a risk. We just might have to wait until you are all old enough.