What You Want and What You Need In a Game Industry?

Two large stores new Star Wars  replenished merchandise displays. Does anyone know what this film will be about?
Two large stores new Star Wars replenished merchandise displays. Does anyone know what this new film will actually be about?

I wanted to try to explain this in the easiest way I could. In some sense, there always has to be a balance. I tried to think of the comparison to my subject, but the ease of it was not very simple. I look at Zoe Saldana, compare her performances in two of the biggest films in history, and see their differences. Misses Saldana, I believe, in Guardians of the Galaxy is a much better and more unique character, in the film mentioned, than her performance in Star Trek. I have always believed in some sense, ever since Star Trek, circa 2009, the movie series allows the previous actors to wear their parts.

I mean they try on their acting job; the actors fit it, walk around in it, and eventually become those parts. In that sense, Misses Saldana, if Guardians stays true to its personality, will have more success in that series. Guardians has much more personality than Star Trek, 2009, in my opinion.

In this current game industry there seems to be a straddle between a console concept based on power and with games that are a massive third-party hit, and a console concept that lives and dies on the personality of industry legends. This war gives the customer some of what they want in entertainment in one area, but then a lack of something else.

In this case, one console only carries first-party content while the other two consoles only carry the largest third-party games available. In all, I believe, in every console concept, Nintendo, Sony, and Microsoft have ****** up the balance in the game industry.

Nintendo’s console, the Nintendo Wii U, carries a small share of the game industry. The console’s first-party content and innovation is unmatched. Third-party content, specifically, whether it is hit or miss, is scarce. Some of it is because of the console’s lack of power, others, I believe, are because of Nintendo’s past work with third-party companies, and others, I believe, are because of the supply and demand of game content today.

Microsoft and Sony have invested in the same console concept. Create a powerful system. Other companies invest in this system and create massive games to push the edges of their technology. These consoles however have no well to remember first-party content. There are the Halos, and Sony has some content.

This is a problem. In some sense, legends create content, which can be new and help to create a new mindset within the industry. Though, a complete lack of acknowledgment of third-party purpose, with an understanding of what makes money in this industry can be deficient. The same goes for Sony and Microsoft. Only publishing third-party content makes money now, but if there is no true purpose other than to support a company’s principle, it is possible to one day create another video game depression.

The industry needs to find some balance. I am not sure if Nintendo needs to combine with Apple, or Microsoft or Sony need to leave the video game industry, or one of those large companies have to merge with Sega, or some other legend of the industry, but whatever needs to happen must happen soon. There are only so many generations where you can handle different consoles in the same way you handle different remotes for an entertainment area in your home.

To think, this all started when looking at the toy isles, at two different stores, with the new Star Wars, Episode 7, merchandise. It is Star Wars, but if you really think about it, no one knows the movie’s actual subject. The products sell because it is Star Wars. The concepts look the same.

This film’s actual story and purpose of the characters are unknown. In that sense, the success of the film rides on the skill of JJ Abrams, and his crew, and Star War’s past. It seems like in the past, the film introduced a new look and different content, in 1977, to theaters. After that, the merchandise brought people to the store to enjoy it and remember the film. How times have changed. In both stores, I know I hoped the film creates a balance between its marketing, merchandise, and film story.

Nintendo Wii U: Ten Games Before NX

by Thegreyanomaly
by Thegreyanomaly

Man, time is almost up. The Nintendo Wii U should get many game experiences. This is not just to have certain titles on the Wii U. It is more games I wish Wii U could get to take advantage of the Wii U Gamepad as a concept, in different ways. First party titles, like Mario Kart 8, use the game pad in a very specific way.
It is the only means of controlling a game. However, Wii U does not just have one way of playing games. Nintendo created the Wii U Pro Controller for a different way to play.

 

With the coming of Devil’s Third, for Wii U. wise words, at https://www.facebook.com/tomonobu.itagaki/posts/1594416470822465?comment_id=1594437650820347¬if_t=feed_comment_reply, indicate a pro controller, pro, method of playing this game from its creator, Mister Tomonobu Itagaki .

 

This brings up an interesting idea. While a warm pro controller is in your hand, what do you do with a helpless Wii U Gamepad? Have fun with it just before the release of the Nintendo NX.
Below are ten games I wish could come to Wii U, make use of the Nintendo Wii U Pro Controller, and Gamepad, in the latter half of its existence to rejuvenate the platform, and reconfirm the basic concept that Nintendo always innovates.
 

10) Gauntlet– I wish this would come to Wii U. The game, from Steam and Warner Brothers, seems meant for Wii U for not only a solid, single player campaign, but an innovative multiplayer, on and offline. As players only use the pro controller method, Gauntlet could use the Wii U Gamepad, to implement special devices like a looking glass to get to certain places in the game faster, and in multiplayer, players can use the game pad to distract, or help other players on screen with content on the game pad.
 

9) Grand Theft Auto V– While using the Wii U pro controller only, this Rockstar title would be interesting. The Wii U Gamepad, as players go wild in the game, and push up their warning level, can be a device for the artificial intelligence. The game can use the game pad to distract players from causing chaos, or players can, while online, can communicate, call to, and distract opposing players with content sent to other players’ game pads.
 

8) Sonic the Hedgehog- Sega’s game could use a boost on the Nintendo Wii U. The blue hedgehog, and a pro controller, in a single player campaign can use the Wii U Gamepad as a map for short cuts, and special options only on Nintendo’s version of the game, at points in the title. An online multiplayer for Sonic can use these same special options to create a speedy, competitive foot racing game that calls out players in the Miiverse, uses certain special options online, and creates distractions on the game pad for players focused on their television.
 

7) Nintendo land 2– This game is very good, but I always wished Nintendo would add a multiplayer online element to the game, a pro controller option, and ability for Nintendo to update the game with newer games online. Using only the pro controller, Nintendo could make the Wii U Gamepad the opposing player in games, and distraction for players from the television screen. In multiplayer online, players online can use the Wii U Gamepad to distract other players from their game, and force other players to complete fun tasks on the game pad while focusing on their game as well.
 

6) Evolve– This would be a nice title to bring to the Wii U. The online multiplayer itself would suit the Wii U and Nintendo’s special additions would make the game unique. Using only the pro controller, the game pad could be a scare tactic, and distraction for players in the game. In online multiplayer, players could use the game pad to send distracting material to players as they hunt, and make them fearful of losing their edge.
 

5) Fatal Frame V– While this game will arrive on the Nintendo Wii U and use the game pad in great ways, a pro controller only Fatal Frame would provide a unique game perspective. Any horror game, specifically this one could use the game pad to distract players in the greatest ways. The game could use the game pad to send messages and horrible elements to the game pad’s screen. An online element could use Miiverse feedback, and Wii U players online, to send messages while in game, and scares at inopportune times in the game to the game pad, from the MiiVerse.
 

4) NBA 2K– The game currently on Wii U is nice. A meter, on the game pad, tracks players’ health that comes on screen if you use the game pad. A pro controller only game could set a different stage. Players can play a game and receive small mini games to distract them from their game. In online play, gamers can use the game pad to talk trash while in the Miiverse.
 

3) Street Fighter 5– Nintendo and Capcom go together like Peanut Butter and Jelly. A Street Fighter title, with pro controller only option, can use the game pad, to establish a coin-op display as other players online, or in game, watch you play, and wait for their chance to combat you. In online mode, players can send mini-game distractions, on the game pad, to distract opponents on the television.
 

2) Afterburner– This was a spot reserved for Starfox. However, that game will be its own beast. Nintendo could bring another arcade classic to Nintendo Wii U. A pro controller based game could open the door for single player campaign with a game pad that issues threats from the enemy artificial intelligence. Multiplayer online can have players online talk trash throughout the game pad and send mini-game distractions.
 

1) Wrestling– This spot could be for Mario, Zelda, or even Metroid. Instead, a WWE type game could use a pro controller style and use the game pad to send locker room distractions to players during matches and mini-games. Online play could allow players to send distractions to opposing game pads, call out players from online, and allow players, during tag team matches, to exchange advice, and even special health options.
 

Many of the options, offered above, are to send distracting material through the game pad to players during their game play. The Wii U game pad has other uses. That is the whole point of this piece. Play on the Wii U Gamepad is one option. Another way to work with these games is to use the pro controller and find other unique ways to use the Wii U Gamepad in the background.
 

By Nebulous81
By Nebulous81

What Nintendo Used to Be ( A Response Basted in Rage)

by Takimata (edited by TokyoShip)
by Takimata (edited by TokyoShip)

I must apologize to Nintendo, at this time, on the loss of Mister Satoru Iwata. Thank you Time Magazine. Gaming will not be the same.

This is Nintendo’s sin. Currently, Mister Tomonobu Itagaki plans to bring a title, Devil’s Third to the Nintendo Wii U. In an article at Nintendo Life, at http://nintendoenthusiast.com/news/devils-third-preview-round-up/, this is what the title is having to endure.
I was behind Nintendo, and determined to be behind Nintendo, once I realized what Sony and Microsoft offered. Sony and Microsoft duplicate a lot of content, while Nintendo looks to innovate, at every opportunity. There is the possibility Sega may re-enter the fray, at http://www.twinfinite.net/2015/07/07/segas-making-a-new-console-game-and-wants-to-regain-trust-from-their-fans/. This does not solve a problem.

Nintendo’s console came to the market three years ago. In that time, in minor and major successes, the Nintendo Wii U console had proven to be a hit to a certain kind of market, but a slap in the face to those expecting other content. You can go to a Nintendo and get the Marios, Zeldas, and the Smash Brothers of the world. You cannot expect to get harder action, first person, real fighting games, and the like. If you really look at it, Nintendo’s vision has changed.

They are switching their gears and have focused more on the popular mobile market, and seem to cater this area, based on its popularity in Japan, at least I believe. Nintendo, in the last few years, have distanced themselves from third party companies, and have done a great deal not to acknowledge great third party efforts, like Deus Ex on Wii U. Whatever is going on in Nintendo, it is clear their focus is not on that area of games. It really is a shame. The promise of Battlefield Online excited players and then it was cancelled. The promise of Aliens: Colonial Marines for Wii U seemed inevitable. Instead, the game was cancelled after a period. Recently, Project Cars was the premier game expected to come to Wii U and of course, it is not, based on rumors. Now, rumors indicate Devil’s Third, at http://www.nintendolife.com/news/2015/07/rumour_nintendo_isnt_bringing_devils_third_to_north_america, will not come to North America, with Nintendo of America’s blessing.

This is the same kind of story and the same kind of issue. Content that shows the game may come to the console and then pulling the game, whether it is not as good as they thought, or the content is to extreme for the console, is an issue. It might not be a promise, but it is an indication the game can be on the system and can arrive. That is all you need really. The possibility. What Nintendo has shown in the Nintendo Wii U, is at every corner, and possibility, they snatch it away when they see fit. Nobody can question Nintendo’s quality, at times. Even if Alien: Colonial Marines, Devil’s Third, Deus Ex, or any other third party game do not fit under Nintendo’s seal of quality, why are there no similar titles on the console to make up for what is lost?

That is a problem. It says they are not the company they once were and really are transforming into something else. Nintendo plans to release a new console in the next year. My guess is this console will probably be a year late, but what the Nintendo Wii U should have been, some sort of hybrid. If the Wii U Gamepad were more complex, which may be the Nintendo NX controller, were portable, and something you could take anywhere, the Wii U would have been a massive hit. The Nintendo NX console will more than likely be double the power of the Wii U. It may regain, and respect third party support more or it may be a repeat of Nintendo Wii U, Wii, and Gamecube’s history.

Here and now, Nintendo’s forgotten about the people that used like Nintendo for quality and variety, in favor of just first and second party efforts. It is as ridiculous as Reggie’s ability to play Smash Brothers, during a tournament, and look formidable. Who cares if you run the company, you were schooled in your company’s premier title. What I feel now? Nintendo stop playing in a market where you pretend to care about all games. Go be that mobile company hybrid. Go set up your amusement space in Universal Studios theme park. Do not pretend as if you belong in the arena of harder games, or make promises to deliver on those other experiences. At this point, you’ll mess your Depends.

Gaming Get That Act Right

by Evan-Amos
by Evan-Amos at Wikipedia Commons

So, I read an article at http://www.nintendolife.com/news/2015/07/project_hammer_expose_reveals_torrid_state_of_affairs_at_nintendo_software_technology, and it talks about the state of Nintendo while a game, Project Hammer, was in development. There was a lot said. The reality is it points to an issue in gaming.
 

If you look at the state of Xbox One, while it does carry strong content, the system is not as popular as it should. This also points to an issue with gaming. The companies that create these consoles have strong identities, and brands. They have a responsibility to it. However, these markets serve public interest, not just customers in their neck of the woods, not just because of certain statics, but because with the development of certain hardware, the hope is, there is a responsibility to do a few things.
 

One, use your hardware, and explain its purpose so that other companies can use it, to the best of its ability. Two, if you are developing worldwide content expect to compete in a world market. Three, you should always value quality.
 

Ideally, there are three other ideas, I believe, these companies should consider. One, if the understanding of hardware is clear, other companies can be open to influence, push the limits of the hardware, and make suggestions for a current and next level hardware. Second, companies should never, ever, do exclusives, unless it is first party content. Three, Companies confident in their brand, and products should be able to take their market rivalry, and bring it into games, meant for competition in the gaming world.
 

Nintendo just completed their Nintendo World Championships, which is fun, a place to display their products, and truly establishes stern competition. In my eyes, I know this is an only Nintendo showcase. Why not have two parts to the competition, a Nintendo only portion, and a Microsoft, Nintendo, and Sony makers, and players, competition, with exclusive games made by the companies in a combined effort for the competition?
 

In some sense, I believe, the game’s industry seems broken, though it is at a premium time, These companies need each other, need to develop stronger consoles, and could really turn the industry into an exclusive place for competition, surprises and fun, if there is a common world, quality, united competitive, and dedication-to-games, on all consoles, view.
 

How does a Street Fighter game, with nearly identical look and feel, exist two different ways on an Xbox One, and Playstation 4? How does Nintendo create an intellectual property like Fatal Frame for Japan, on the Nintendo Wii U, and months later, in a world market, prepare it for another countries’ rendition on the console? How in the world does Xbox One have Killer Instinct, and the console not be a complete success?
 
It begs to question the mindsets of the corporations, and more the direction of the gaming industry. The hope is there is a more open-minded approach to fight back the old ways. Is there a dedication to understand what your system can do and stand by that quality? Can the company’s console, though the popular, learn from the competitors, and be more consistent in their offerings, and not nonchalant about anything they bring to the market?

A Video Game Company and the other Companies Who Know Very Little

By William Hook, at Wikimedia Commons
By William Hook, at Wikimedia Commons

Below I have posted an article for people to read as it relates to at least one the currently well-known companies in the video game industry. It clearly defines, in my opinion, the problem with other companies making video games in an industry meant for fun.

But first,

1) What company’s product do you like? Which product is not user friendly?

2) What product do you use that you wish was more user friendly?

Below I have posted an article for people to read as it relates to at least one the currently well-known companies in the video game industry. It clearly defines, in my opinion, the problem with other companies making video games in an industry meant for fun.

But first,

1) What company’s product do you like? Which product is not user friendly?

2) What product do you use that you wish was more user friendly?

It is not fair for me to ask someone about what they like that is user-friendly versus without defining just what I believe user-friendly means. Merriam-Webster’s dictionary can define user-friendly as “easy to learn, use, understand, or deal with”, at http://www.merriam-webster.com/dictionary/user-friendly.

I believe user-friendly is just an act of being well meaning enough to account for many different things. In video games, the objective of any company should be to make money from your well thought product.

Is it necessary though to drop basic decency, as a respectful company, in my opinion, to make more money? While companies, overall, have their moments and can be conglomerates that are cold and callous, in my opinion, it is also clear they offer a product and service to drive consumer excitement.

I believe, in video games, media companies like Microsoft and Sony, that are not part of that industry, present a product for the masses with moneymaking, in mind, only. This mindset drives a stronger internal drive in those companies than the actual consumer wants or needs, but this is only an opinion.

Below are two reasons for my feelings on these companies:

1) Media companies, like Microsoft and Sony, consider only the product to make money rather than consumer resources, in getting those products

In an article, at IGN.com,Gamers Without Internet Can Stick With Xbox 360, Says Microsoft, at http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft. Microsoft tells users who cannot receive an internet connection to stay with their previous video game console, Microsoft’s Xbox 360, rather than purchase Microsoft’s new video game console, Xbox One.

Why are they saying this? How much of an install base does Microsoft’s Xbox One have at this point? This is the main reason why companies, like a Sony or Microsoft, should not be in the video game industry as game developers and console producers, and in my opinion, should not get support from either consumers or video game developers.

If a company like Microsoft could get Sega, Nintendo or another video game company in front of them, they could shield Microsoft but support the company’s bottom line.

Microsoft, Apple or Sony can be the industries big financiers funding the industry forward. The true video game minds, from the public perspective, can develop the product and games for many circumstances; they can understand the video game industry better and can receive the rewards of developing a product all consumers can enjoy.

2) Media companies like, Microsoft or Sony, have no real future for an industry they are not a part of, solely

I actually enjoy some of Sony’s products. Sony is the one company, I believe, that can do the research and come into the video game industry to make major in roads and lead the industry into a bright future.

However, they do have many flaws and are a media company. Specifically, at the Score Online.com, in Six Problems with Today’s Disastrous Playstation 4 Briefing, found at http://www.thescoreonline.com/six-problems-with-todays-playstation-4-briefing/.

The article talks about Sony introducing its new video game console, at a briefing on February 20, 2013, the Sony Playstation 4, to the public and the problems in relation to this introduction.

By not setting a release date for their new console, in this briefing, telling the public what the intention of the console will be five to ten years or even actually showing the console, Sony will reveal the Playstation 4 with the intention of wetting fans appetites, in my opinion, seeing the money and not consumers’ needs.

If Sony does not have an exact release date for their new video game console, it will make it hard for some consumers to save money for that console. If issues like whether or not the new Playstation 4 will get used games, slightly less in cost then a new game at $60 or more, are not brought up it will make it difficult for consumers to consider whether a video game console, like Playstation 4, is the right fit for them.

In the same way, during the Electronic Entertainment Expo, Sony talks about and even shows their new video game console.

A huge question should be why should it matter? Whether it is at the Electronic Entertainment Expo or a briefing, the stage you introduce your product on, is in the public.

if your purpose is to give clear details in an introduction of your product to that public?

Whether it is a briefing or the Electronic Entertainment Expo, details on a product should be clear once it is brought to the market, period. Sony, in my opinion, intends to present a product to the market but in the end, the success of that product and the future of that product is murky.

Sony would create, for the Playstation 3, a product known as the Playstation Move. Information on the Playstation Move found here at http://us.playstation.com/ps3/playstation-move/. It is a control scheme, similar to Nintendo’s Wii Remote motion control scheme, for the Playstation 3 video game console.

In my personal experience, a Playstation representative would come to a local Gamestop, a video game store, and show the Playstation Move to the public. Now, that should be a good thing.

In this case, in my opinion, in that demonstration the Playstation Move was a copy cat of Nintendo’s Wii Remote concept. In fact, I felt Sony would abandon that concept if it were to fail, immediately. Playstation 3 has its own control scheme.

Why mimic a concept another company develops. I felt there was no plan for the actual Playstation Move but it was a demonstration. It was something Sony made, at the time, to work on Playstation 3.

As it easy it came to the store it could be taken out of the store. On that day, Sony, in my opinion, was the media company that just rather tries things and if it works, it does. If the concept does not work, what happens?

If Playsation 4 is not successful, in Sony’s eyes? Is it just going to be taken off of the market? Thankfully, Playstation Move is coming to Playstation 4 and currently Playstation 4 is not a failure.

I just feel if Sony were to work with Nintendo, Sega or even SNK and create a video game company driven consoles, they would be more successful. They are just not a video game company.

Video game history is video game history. Sony and Microsoft do justice to video game market by keeping the excitement in video games alive with Nintendo, personal computers and other devices. They do not do it justice by following their own plans and driving their products first instead considering the consumers.

Update 12/31/2014

There is so much happening in this particular article, at http://gimmegimmegames.com/2014/12/xbox-one-199-target-select-3ds-xl-systems-99/. The latest technology released at a breakneck price, $199, from Microsoft, and $99 from Nintendo.

In one sense, you get newer technology for a discount price. In another sense, the price cut in the technology says something about the companies, and their production. This is worrisome, progressive, and sad again. It points out the flaws in all of these companies. The idea of getting this technology should be to hit the ground running, producing content to excite and advance the industry, but leave room for imagination, exploration, and success at the start.

If ever the games’ industry needs a change this, indicates this should come sooner, than later. Nintendo can produce, and lead, along with five older cooperating companies, and new companies to produce a single platform format, with quirks added by each company. For example, create a Wii Next, PS Next, and Xbox Next, with a platform standard. Nintendo can add something like a Gamepad to their console, but it can be a universal device on other consoles should you purchase.

All of these consoles can get the same software, but the in fair race the hardware that fades will disappear, as long as all of these companies have input on all the console’s specifications, and models.

If the software becomes king, with a PC push in performance, the industry might advance, in a cleaner way, without sales like this happening until the downward decline of a console’s life.

Do this in a way to earn money for all of these companies; it will create a more stable industry and a more potent future. If you really look at it, there is a reason the Nintendo portable console has a price cut. However, what is Microsoft’s excuse?